Set a stop point
Decide when you will stop before the screen gets busy. If you change that limit in the moment, take a break.
Play Notes
Good screen reading starts before any tap: time, mood, clarity and a firm stop point.
Decide when you will stop before the screen gets busy. If you change that limit in the moment, take a break.
Do not keep going because a past screen felt close. Past screens do not control the next one.
Room name, timer, tile and prompt should all make sense together. If they do not, leave the screen.
Do not play when tired, angry or distracted. A game screen should never feel stronger than your own decision to stop.